Scene_Title.prototype.createBackground = function () {
    this._backSprite1 = new Sprite(
        ImageManager.loadTitle1($dataSystem.title1Name)
    );
    this._backSprite2 = new TilingSprite(
        ImageManager.loadParallax('MOON')
    );
    this._backSprite2.move(0, 0, Graphics.width, Graphics.height)
    this.addChild(this._backSprite1);
    this.addChild(this._backSprite2);
};
let Scene_Title_Update = Scene_Title.prototype.update
Scene_Title.prototype.update = function () {
    Scene_Title_Update.call(this)
    this._backSprite2.origin.x += 1
    this._backSprite2.origin.y += 1
};

Scene_MenuBase.prototype.initialize = function () {
    Scene_Base.prototype.initialize.call(this);
    ImageManager.loadTitle1('Gold')
};
Scene_Menu.prototype.createBackground = function () {
    this._backgroundSprite = new Sprite();
    this._backgroundSprite.bitmap = ImageManager.loadTitle1('Gold');
    this.addChild(this._backgroundSprite);
    this.scaleSprite(this._backgroundSprite);
    this.centerSprite(this._backgroundSprite);
};
Scene_Title.prototype.commandWindowRect = function () {
    const offsetX = $dataSystem.titleCommandWindow.offsetX;
    const offsetY = $dataSystem.titleCommandWindow.offsetY;
    const ww = this.mainCommandWidth() * 4;
    const wh = this.calcWindowHeight(4, true);
    const wx = (Graphics.boxWidth - ww) / 2 + offsetX;
    const wy = Graphics.boxHeight - wh + 200 + offsetY;
    return new Rectangle(wx, wy, ww, wh);
};
Window_TitleCommand.prototype.setBackgroundType = function () {
    this.opacity = 0;
};
Window_TitleCommand.prototype.maxCols = function () {
    return 4;
};